

In terms of ability, Left 4 Dead keeps its survivors at the same level of competency, then tasks them with using their concrete set of actions to cope with the many changing variables the devious AI throws in your path. Outside of how they look, each member of Left 4 Dead's human cast plays identically, meaning the basic way you interact with the levels never really changes. Blizzard smartly limits their abilities to a very small amount, but still, each character cuts such a unique profile it can take more than a few matches to wrap your brain around a new selection. (The cast of babes and hunks certainly helps, too.)Įven though Overwatch does its best to be approachable, motivational, and fun, staring at the character select screen can be intimidating at first. But Left 4 Dead's elegant simplicity gently eased me into this brave new world, as I expect Overwatch will do for another generation of players buying it simply for the sake of being Blizzard's next thing. As someone formerly committed to a hermit gaming lifestyle, I likely would have overlooked Left 4 Dead if not for the Valve connection. But L4D fell smack-dab in the middle of a particularly fruitful period for Valve-from 2007's The Orange Box to 2011's Portal 2-when the developer could seemingly do no wrong. Truth be told, when the Left 4 Dead series launched in 2008, competitive shooters ranked pretty low on the list of genres I'd ever be interested in.


Living in a state of extreme outrage over the weekend, I somehow found solace in returning to somewhat similar multiplayer experiences- and it seems like I wasn't the only one.

Overwatch literally exists on my hard drive, and in especially devious move, even lets me click "play." But will it ever connect to a server? No-at least, not yet, anyway. Of course, our modern age of technology has only made The Waiting Game more painful. But you don't have to take my word for it: A simple Twitter search for Blizzard's soon-to-be-released competitive FPS should reveal thousands of others suffering from my very first-world problem. Like most of the world, I am currently being driven insane by the lack of Overwatch in my life.
